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Showing posts from February, 2022

Poland 1 Battle of Wielun (R)

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1 Battle of Wielun (Rules: Rommel)  Battle Turn Zero and Start The ROMMEL rules use a grid of squares and these are indicated in the pictures by the white tile separators.     There is an inherent conflict between something easily seen with high utility and something that is aesthetically disruptive. The Germans fielded late war ‘Normandy’ gear; 1939 equipment finishing production!    Players alternate in taking turns and each player gets eight turns during a day of combat.   The Germans deployed with their two tank regiments at the front, backed by the motorised infantry and supporting artillery in the final line.  The Poles deployed with two infantry regiments providing cordon defence with their tank companies spaced out as infantry support.  Each objective marker had a defending company and the remaining infantry were placed in reserve behind the centre with the cavalry battalion, acting as a mobile reserve.  The artillery w...

Poland: Battle of Mokra

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1 Battle of Mokra (Rules: Memoir 44) There have been various versions of the battle published online and the one selected for this was the BREAKTHROUGH version that provided some depth to the battlefield.     Although victory was defined as ten banners this was only through elimination of units with no objectives given.     The attached pictures were taken every two turns during the game.         Set up is pre-set so that the battle starts with a German tank column having already penetrated the defences.    The elements specific to the Polish campaign is that the Polish tankettes are represented by the reduction of the standard tank unit from three figures to two, four of the nine infantry units are rated as cavalry and BLITZ rules are in effect, which means the German aircraft are more effective and the Poles are not allowed any. The Germans started by trying to push through the middle with their tanks.  They were shot to piec...